Meeting
Abstract Number: 0343
SHM Converge 2025
Background: Gamification is a novel and evolving concept in the digital age of medical education (1,2). Traditionally, gamification efforts have focused on single session interventions such as Jeopardy-style lectures or online tools like Kahoot (3). More recently, educators have used escape rooms with puzzles themed around concepts in medicine (4). However, single experiences within a [...]